Utopia  2
Framework for studying models of complex & adaptive systems.
Utopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > > Member List

This is the complete list of members for Utopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >, including all inherited members.

_custom_linksUtopia::Entity< Agent< Traits, Space >, Traits >private
_idUtopia::Entity< Agent< Traits, Space >, Traits >private
_posUtopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >private
_pos_newUtopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >private
Agent(const IndexType id, const State &initial_state, const Position &initial_pos)Utopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >inline
AgentManager classUtopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >friend
custom_links()Utopia::Entity< Agent< Traits, Space >, Traits >inline
custom_links() constUtopia::Entity< Agent< Traits, Space >, Traits >inline
CustomLinkContainers typedefUtopia::Entity< Agent< Traits, Space >, Traits >
Entity(const IndexType id, const State initial_state)Utopia::Entity< Agent< Traits, Space >, Traits >inline
id() constUtopia::Entity< Agent< Traits, Space >, Traits >inline
modeUtopia::Entity< Agent< Traits, Space >, Traits >static
Position typedefUtopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >
position() constUtopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >inline
position_new() constUtopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >inline
Self typedefUtopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >
set_pos(const Position &pos)Utopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >inlineprotected
State typedefUtopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >
Tags typedefUtopia::Entity< Agent< Traits, Space >, Traits >
Traits typedefUtopia::Entity< Agent< Traits, Space >, Traits >
update()Utopia::Agent< Traits, Space, std::enable_if_t< Traits::mode==Update::sync > >inline