|
Utopia 2
Framework for studying models of complex & adaptive systems.
|
A graph entity is a slightly specialized state container. More...
#include <entity.hh>


Public Types | |
| using | Self = GraphEntity< Traits > |
| The type of this GraphEntity. | |
| using | State = typename Traits::State |
| The type of the state. | |
Public Types inherited from Utopia::Entity< GraphEntity< Traits >, Traits > | |
| using | Traits = Traits |
| The traits of this entity. | |
| using | Self = Entity< GraphEntity< Traits >, Traits > |
| The type of this entity. | |
| using | State = typename Traits::State |
| The type of the state of this entity. | |
| using | Tags = typename Traits::Tags |
| The tags associated with this entity. | |
| using | CustomLinkContainers = typename Traits::template CustomLinks< EntityContainer< GraphEntity< Traits > > > |
| A construct that has as members containers for custom-linked entities. | |
Public Member Functions | |
| GraphEntity () | |
| Construct a graph entity with empty initial state. | |
| GraphEntity (const State &initial_state) | |
| Construct a graph entity with initial state. | |
| GraphEntity (const GraphEntity &ge) | |
| Copy-construct a graph entity. | |
| GraphEntity & | operator= (GraphEntity ge) |
| Copy-assign a graph entity. | |
| IndexType | get_id_counter () |
| Get the id counter. | |
Public Member Functions inherited from Utopia::Entity< GraphEntity< Traits >, Traits > | |
| Entity (const IndexType id, const State initial_state) | |
| Construct an entity. | |
| const IndexType & | id () const |
| Return const reference to entity ID. | |
| CustomLinkContainers & | custom_links () |
| Return reference to custom link containers. | |
| const CustomLinkContainers & | custom_links () const |
| Return const reference to custom link containers. | |
Static Private Attributes | |
| static IndexType | id_counter = 0 |
| The id counter that counts how many graph entities exist. | |
Additional Inherited Members | |
Static Public Attributes inherited from Utopia::Entity< GraphEntity< Traits >, Traits > | |
| static constexpr Update | mode |
| Whether this entity is updated synchronously. | |
A graph entity is a slightly specialized state container.
It can be extended with the use of tags and can be associated with so-called "custom links". These specializations are carried into the graph entity by means of the GraphEntityTraits struct. A graph entity should be used as the base class for a Vertex and an Edge that is placed on a boost::graph graph object.
| Traits | Valid Utopia::EntityTraits, describing the type of graph entity |
| using Utopia::GraphEntity< Traits >::Self = GraphEntity<Traits> |
The type of this GraphEntity.
The type of the state.
|
inline |
Construct a graph entity with empty initial state.
|
inline |
Construct a graph entity with initial state.
|
inline |
Copy-construct a graph entity.
|
inline |
Get the id counter.
|
inline |
Copy-assign a graph entity.
|
inlinestaticprivate |
The id counter that counts how many graph entities exist.