Utopia  2
Framework for studying models of complex & adaptive systems.
Public Types | Public Member Functions | Private Member Functions | Private Attributes | List of all members
Utopia::Models::GameOfLife::GameOfLife Class Reference

The GameOfLife Model. More...

#include <GameOfLife.hh>

Inheritance diagram for Utopia::Models::GameOfLife::GameOfLife:
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Public Types

using Base = Model< GameOfLife, ModelTypes >
 The type of the Model base class of this derived class. More...
 
using DataGroup = typename Base::DataGroup
 Data type of the group to write model data to, holding datasets. More...
 
using DataSet = typename Base::DataSet
 Data type for a dataset. More...
 
using CellManager = Utopia::CellManager< CellTraits, GameOfLife >
 Type of the CellManager to use. More...
 
using NbLifeRule = std::unordered_set< unsigned short >
 Type of container to store the number of neighbors for the life rule. More...
 
using RuleFunc = typename CellManager::RuleFunc
 Extract the type of the rule function from the CellManager. More...
 
- Public Types inherited from Utopia::Model< GameOfLife, ModelTypes >
using Config = typename ModelTypes::Config
 Data type that holds the configuration. More...
 
using DataManager = DataIO::Default::DefaultDataManager< GameOfLife >
 The data manager to use, specialized with the derived model. More...
 
using DataGroup = typename ModelTypes::DataGroup
 Data type that is used for storing datasets. More...
 
using DataSet = typename ModelTypes::DataSet
 Data type that is used for storing data. More...
 
using RNG = typename ModelTypes::RNG
 Data type of the shared RNG. More...
 
using Space = typename ModelTypes::Space
 Data type of the space this model resides in. More...
 
using Time = typename ModelTypes::Time
 Data type for the model time. More...
 
using Monitor = typename ModelTypes::Monitor
 Data type for the monitor. More...
 
using MonitorManager = typename ModelTypes::MonitorManager
 Data type for the monitor manager. More...
 
using Level = typename ModelTypes::Level
 Data type for the hierarchical level. More...
 

Public Member Functions

template<class ParentModel >
 GameOfLife (const std::string name, ParentModel &parent)
 Construct the GameOfLife model. More...
 
void perform_step ()
 Iterate a single step. More...
 
void monitor ()
 Monitor model information. More...
 
void write_data ()
 Write data. More...
 
- Public Member Functions inherited from Utopia::Model< GameOfLife, ModelTypes >
 Model (const std::string &name, const ParentModel &parent_model, const Config &custom_cfg={}, std::tuple< WriterArgs... > w_args={}, const DataIO::Default::DefaultDecidermap< GameOfLife > &w_deciders=DataIO::Default::default_deciders< GameOfLife >, const DataIO::Default::DefaultTriggermap< GameOfLife > &w_triggers=DataIO::Default::default_triggers< GameOfLife >)
 Constructs a Model instance. More...
 
const std::shared_ptr< Space > & get_space () const
 Return the space this model resides in. More...
 
Time get_time () const
 Return the current time of this model. More...
 
Time get_time_max () const
 Return the maximum time possible for this model. More...
 
Config get_cfg () const
 Return the config node of this model. More...
 
std::string get_name () const
 Return the name of this model instance. More...
 
std::string get_full_name () const
 Return the full name of this model within the model hierarchy. More...
 
std::shared_ptr< DataGroupget_hdfgrp () const
 Return a pointer to the HDF group this model stores data in. More...
 
Time get_write_start () const
 Return the parameter that controls when write_data is called first. More...
 
Time get_write_every () const
 Return the parameter that controls how often write_data is called. More...
 
DataManager get_datamanager () const
 return the datamanager More...
 
hsize_t get_remaining_num_writes () const
 Return the number of remaining write_data calls this model will make. More...
 
std::shared_ptr< RNGget_rng () const
 Return a pointer to the shared RNG. More...
 
std::shared_ptr< spdlog::logger > get_logger () const
 Return a pointer to the logger of this model. More...
 
Monitor get_monitor () const
 Return the monitor of this model. More...
 
std::shared_ptr< MonitorManagerget_monitor_manager () const
 Get the monitor manager of the root model. More...
 
Level get_level () const
 Return the hierarchical level within the model hierarchy. More...
 
virtual void prolog ()
 A function that is called before starting model iteration. More...
 
virtual void epilog ()
 A function that is called after the last iteration of a model. More...
 
void iterate ()
 Iterate one (time) step of this model. More...
 
void run ()
 Run the model from the current time to the maximum time. More...
 
std::shared_ptr< DataSetcreate_dset (const std::string name, const std::shared_ptr< DataGroup > &hdfgrp, std::vector< hsize_t > add_write_shape, const std::size_t compression_level=1, const std::vector< hsize_t > chunksize={})
 Create a new dataset within the given group. More...
 
std::shared_ptr< DataSetcreate_dset (const std::string name, const std::vector< hsize_t > add_write_shape, const std::size_t compression_level=1, const std::vector< hsize_t > chunksize={})
 Create a new dataset within the model's base data group. More...
 
std::shared_ptr< DataSetcreate_cm_dset (const std::string name, const CellManager &cm, const std::size_t compression_level=1, const std::vector< hsize_t > chunksize={})
 Create a dataset storing data from a CellManager. More...
 
std::shared_ptr< DataSetcreate_am_dset (const std::string name, const AgentManager &am, const std::size_t compression_level=1, const std::vector< hsize_t > chunksize={})
 Create a dataset storing data from a AgentManager. More...
 

Private Member Functions

NbLifeRule extract_birth_from_rule ()
 Extract the number of neighbors required for birth from the rule. More...
 
NbLifeRule extract_survive_from_rule ()
 Extract the number of neighbors required to survive from the rule. More...
 
double calculate_living_cell_density () const
 Calculate the mean of all cells' some_state. More...
 

Private Attributes

CellManager _cm
 The cell manager. More...
 
const std::string _rule
 The rule in Mirek's Cellebration notation. More...
 
const NbLifeRule _birth
 The number of neighbors required to get born. More...
 
const NbLifeRule _survive
 The number of neighbors required to survive. More...
 
std::shared_ptr< DataSet_dset_living
 A dataset for storing all cells living or dead status. More...
 
const RuleFunc _life_rule
 Implement the general life-like rule. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Utopia::Model< GameOfLife, ModelTypes >
void __perform_step ()
 Perform the computation of a step. More...
 
void __monitor ()
 Monitor information in the terminal. More...
 
void __write_data ()
 Write data; calls the implementation's write_data method. More...
 
void __write_initial_state ()
 Write the initial state. More...
 
void increment_time (const Time dt=1)
 Increment time. More...
 
void __prolog ()
 The default prolog of a model. More...
 
void __epilog ()
 The default epilog of a model. More...
 
GameOfLife & impl ()
 cast to the derived class More...
 
const GameOfLife & impl () const
 const cast to the derived interface More...
 
- Protected Attributes inherited from Utopia::Model< GameOfLife, ModelTypes >
const std::string _name
 Name of the model instance. More...
 
const std::string _full_name
 The full name within the model hierarchy. More...
 
const Level _level
 The level within the model hierarchy. More...
 
const Config _cfg
 Config node belonging to this model instance. More...
 
const std::shared_ptr< RNG_rng
 The RNG shared between models. More...
 
const std::shared_ptr< spdlog::logger > _log
 The (model) logger. More...
 
std::shared_ptr< Space_space
 The space this model resides in. More...
 
Time _time
 Model-internal current time stamp. More...
 
const Time _time_max
 Model-internal maximum time stamp. More...
 
const std::shared_ptr< DataGroup_hdfgrp
 The HDF group this model instance should write its data to. More...
 
const Time _write_start
 First time at which write_data is called. More...
 
const Time _write_every
 How often to call write_data from iterate. More...
 
Monitor _monitor
 The monitor. More...
 
DataManager _datamanager
 Manager object for handling data output; see DataManager. More...
 
- Static Protected Attributes inherited from Utopia::Model< GameOfLife, ModelTypes >
static constexpr WriteMode _write_mode
 Which data-writing mode the base model should use. More...
 

Detailed Description

The GameOfLife Model.

This model implement Conways Game of in the Utopia way.

Member Typedef Documentation

◆ Base

The type of the Model base class of this derived class.

◆ CellManager

Type of the CellManager to use.

◆ DataGroup

Data type of the group to write model data to, holding datasets.

◆ DataSet

Data type for a dataset.

◆ NbLifeRule

using Utopia::Models::GameOfLife::GameOfLife::NbLifeRule = std::unordered_set<unsigned short>

Type of container to store the number of neighbors for the life rule.

◆ RuleFunc

Extract the type of the rule function from the CellManager.

This is a function that receives a reference to a cell and returns the new cell state. For more details, check out Utopia::CellManager

Note
Whether the cell state gets applied directly or requires a synchronous update depends on the update mode specified in the cell traits.

Constructor & Destructor Documentation

◆ GameOfLife()

template<class ParentModel >
Utopia::Models::GameOfLife::GameOfLife::GameOfLife ( const std::string  name,
ParentModel &  parent 
)
inline

Construct the GameOfLife model.

Parameters
nameName of this model instance
parentThe parent model this model instance resides in

Member Function Documentation

◆ calculate_living_cell_density()

double Utopia::Models::GameOfLife::GameOfLife::calculate_living_cell_density ( ) const
inlineprivate

Calculate the mean of all cells' some_state.

◆ extract_birth_from_rule()

NbLifeRule Utopia::Models::GameOfLife::GameOfLife::extract_birth_from_rule ( )
inlineprivate

Extract the number of neighbors required for birth from the rule.

◆ extract_survive_from_rule()

NbLifeRule Utopia::Models::GameOfLife::GameOfLife::extract_survive_from_rule ( )
inlineprivate

Extract the number of neighbors required to survive from the rule.

◆ monitor()

void Utopia::Models::GameOfLife::GameOfLife::monitor ( )
inline

Monitor model information.

Here, functions and values can be supplied to the monitor that are then available to the frontend. The monitor() function is only called if a certain emit interval has passed; thus, the performance hit is small. With this information, you can then define stop conditions on frontend side, that can stop a simulation once a certain set of conditions is fulfilled.

◆ perform_step()

void Utopia::Models::GameOfLife::GameOfLife::perform_step ( )
inline

Iterate a single step.

◆ write_data()

void Utopia::Models::GameOfLife::GameOfLife::write_data ( )
inline

Write data.

This function is called to write out data. The configuration determines the times at which it is invoked. See Utopia::DataIO::Dataset::write

Member Data Documentation

◆ _birth

const NbLifeRule Utopia::Models::GameOfLife::GameOfLife::_birth
private

The number of neighbors required to get born.

◆ _cm

CellManager Utopia::Models::GameOfLife::GameOfLife::_cm
private

The cell manager.

◆ _dset_living

std::shared_ptr<DataSet> Utopia::Models::GameOfLife::GameOfLife::_dset_living
private

A dataset for storing all cells living or dead status.

◆ _life_rule

const RuleFunc Utopia::Models::GameOfLife::GameOfLife::_life_rule
private

Implement the general life-like rule.

◆ _rule

const std::string Utopia::Models::GameOfLife::GameOfLife::_rule
private

The rule in Mirek's Cellebration notation.

◆ _survive

const NbLifeRule Utopia::Models::GameOfLife::GameOfLife::_survive
private

The number of neighbors required to survive.


The documentation for this class was generated from the following file: